
If the player shoots the Ammu-Nation clerk in the head with a sniper rifle, the clerk will open fire briefly on the player before he drops dead, but his head will still be attached to his body.īefore San Fierro, Whetstone and Flint County are unlocked for the first time to the player, there is a glitch. When the player encounters the said Ambulance, its emergency light can still be seen lighting on. Sometimes, if the player has killed a lot of pedestrians and they run away from the corpses, there is a chance that an Ambulance will still appear near the corpses, but when the player gets close or checks out the vehicle via a sniper scope, there will be no paramedics coming out of it. First, they have to go up to the left sliding gate, punch it, and then they need to turn away quickly, and it should slide open. The player can open the front gate of the Easter Bay Airport before CJ acquires a pilot's license.
1.97 Specific Pedestrian as a Gang Member. 1.72 Running over Pedestrians Dialogue Glitch. 1.54 Palomino Creek Broken Bridge Glitch.
1.46 Melee Weapons Automatic Change Glitch. 1.43 LSPD Officer spawns at Random Places. 1.30 Ghost Tug/Baggage/Tractor/Forklift Glitch. 1.27 Free Access of Bridges and Shops At The Beginning. If we join $G_1$ and $G_2$ in parallel, then we can interleave the vertices of $G_1$ and $G_2$ in any of $\frac3=22054032\. If we join $G_1$ and $G_2$ in series, then all vertices of $G_1$ need to come before all vertices of $G_2$, so there are $\tau_1 \cdot \tau_2$ orders. Suppose you have series-parallel graphs $G_1, G_2$ with $n_1+2, n_2+2$ vertices and we've computed that there's $\tau_1, \tau_2$ ways to order them respectively. For these, the problem of counting the number of orders is very easy. If "Burning Desire" weren't a prerequisite for "Doberman", then the graph of missions would be a series-parallel graph. This is almost an easy problem with a nice solution.